Note - Please read the release post here and review the docs as well as videos linked on the side of this page before emailing q's. "Frequently asked questions" earned their name:)
Also - Please tag animations posted online with "Morpheus Rig" or "Morphy". I wanna see em:)
Updates from last release:
IMPORTANT - rotation order has changed on the ik hand controls from the last release for better matching. If you're using IK hands in an animation and don't wanna fix it, don't use this release till your next animation:)
The file I used to render the above teaser so you can get some ideas on how to push the customization stuff. Can't wait to see how you push it even more.
Latest head rig as always for those tinkerers out there
All necessary quick selects sets are in scene in a group so you don't have to worry about bringing them in when "tinkering"
Both release candidates in case you have animations referencing them
New finder/hand poses and new joints for more "meaty" poses.
Hand blendshapes
Accessible via the hand objects in the Morph-o-matic ui mode
Ear animation controls
Nose tip mover
COG prop space object and switching
Parts proxy mesh which enables you to turn off arms and legs and stuff - sorry it's a bit of a hack till I can completely modulize the rig
Accessible via the all_anim
Polished and pushed face poses (brows, eye squeeze)
TONS of fixes that I don't remember them all...:)
In this pack:
The latest and greatest Morphy rig with lots and lots of updates. Dig in. :)
Textures
Skin texture variations
Eye textures
Included source .psd files if you'd like to try some variations
Scripts pack
Scripts updates
Morphy Shelf and Icons, see docs page for instructions
If you'd like to see the blogged creation of the rig, you can do so via the Morpheus category on my blog.
Rig Features:
Body rigged with John Doublestein's rigging toolset
(get it here)