Intro::This was the first game I worked on at Midway Games (and period of that matter).
Released: It was released in spring of 2006
What did I do?
Setup, tested and proved facial animation pipeline.
Setup facial rig using limited morph target count.
Animated about half of all Cinematic facial for the game (approx 26 minutes total) over about 2 and a half months. My good friend and coworker Scott Englert animated the other half.
Cleaned up motion capture data.
Animated a few of the full body sequences for cinematics in Motion Builder.